A box contains 8 red, 6 blue, and 4 green marbles. If a marble is drawn at random, what is the probability it is not blue?

Wed, 06 May 2026 16:25:01 +0000

A box contains 8 red marbles, 6 blue marbles, and 4 green marbles. If a marble is drawn at random, how likely is it that the outcome is not blue? This question taps into a foundational concept in probability that’s increasingly relevant as users explore data-driven decisions and chance in everyday life. Understanding such basic probability offers insight into risk, fairness, and randomness—key themes shaping digital literacy in the US market. Literally, the chance of drawing a marble that isn’t blue hinges on calculating the ratio of non-blue marbles to the total. With 8 red and 4 green, there are 12 non-blue marbles. Combined with 6 blue, the total is 20 marbles. This simple breakdown reveals a 60% chance of not drawing blue—a number that feels intuitive yet precise. In a world where users seek clarity amid complexity, grasping this concept supports confident digital navigation. Beyond the math, the question reflects a growing curiosity about probabilities in casual contexts. With more people engaging with online quizzes, interactive tools, and educational games, understanding basics like marble chance puzzles bridges bridge theory with real-life applications. Whether for classroom insight, casual learning, or decision-making, knowing these odds fosters a clearer mindset. The question’s rise in digital spaces aligns with trends around data fluency and cognitive engagement. Users increasingly prefer intuitive, uncomplicated explanations over flashy claims. Presenting the probability clearly—without graphs or jargon—meets this demand. It supports mobile-first reading habits and encourages deeper scrolling through familiar, accessible content.